The Space In Between, VR game Screenshot, VR game, 2021
The Space In Between is a maze game exploring hyperspatial experience in VR.
Done by Mingxuan Xie alone under 48 hours while participating GlobalGameJam2021.
|從游戲便當下載試玩||Click here to download from GGJ|
The Space In Between, The maze tower, VR game Screenshot, VR game, 2021
The Space In Between, The horizontal and vertical mazes, VR game Screenshot, VR game, 2021
The Space In Between, The spatial waves, VR game Screenshot, VR game, 2021
The Space In Between, The thousand hands and doors, VR game Screenshot, VR game, 2021
The Space In Between, The corridor, VR game Screenshot, 2021
The Global Game Jam® (GGJ) is the world’s largest game creation event taking place around the globe, typically at physical locations. A “game jam” is essentially a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
“DAY01: PACMAN MAZE” by binrong is licensed under Creative Commons Attribution-NonCommercial.
“3December2020 - Day 1: Maze of Capital” by jakecircles is licensed under Creative Commons Attribution.
“1-Maze” by bvchepovyi is licensed under Creative Commons Attribution.
Microsoft MRTK is used for VR interactions.
Music is made on OP-Z.