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The Space In Between, VR game Screenshot, VR game, 2021

虛擬現實迷宮游戲超空間蹦迪
快來迷失在數字迷宮裏並隨著音樂快樂的跳舞吧~(づ ̄ 3 ̄)づ

The Space In Between is a maze game exploring hyperspatial experience in VR.
Done by Mingxuan Xie alone under 48 hours while participating GlobalGameJam2021.

從游戲便當下載試玩 Click here to download from GGJ

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The Space In Between, The maze tower, VR game Screenshot, VR game, 2021

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The Space In Between, The horizontal and vertical mazes, VR game Screenshot, VR game, 2021

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The Space In Between, The spatial waves, VR game Screenshot, VR game, 2021

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The Space In Between, The thousand hands and doors, VR game Screenshot, VR game, 2021

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The Space In Between, The corridor, VR game Screenshot, 2021

The Global Game Jam® (GGJ) is the world’s largest game creation event taking place around the globe, typically at physical locations. A “game jam” is essentially a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.


Credits:

“DAY01: PACMAN MAZE” by binrong is licensed under Creative Commons Attribution-NonCommercial.

“3December2020 - Day 1: Maze of Capital” by jakecircles is licensed under Creative Commons Attribution.

“1-Maze” by bvchepovyi is licensed under Creative Commons Attribution.

Microsoft MRTK is used for VR interactions.

Music is made on OP-Z.